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Everyone knows that healers don't live long.

It makes sense, tactically. Whoever takes out the other side's healer first wins.

Heroes lock their healers in gleaming iron spires, away from the sky and the claws of villains. It's a wretched way to live. Heroes wring every last drop they can out of a healer, and everyone knows the villains always get in eventually.

You are a healer. Imprisonment, overwork, death - those things just aren't cutting it for you. Instead, you've decided to heal the villains.


This is a solo game about trying to care for patients, staying out of trouble, and holding true to yourself, even as the world falls apart around you. You'll need a d6, a tarot deck, and some form of journal. The game is finite and has multiple endings. Depending on how much detail you put into your journaling, it should take you anywhere from a few hours to a few days. 

I'm biased because I made it, but this is one of my favorite solo games I've played. This games slaps. You should try it. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorComprehensible
GenreSurvival
Tagsjournaling, Narrative, Solo RPG, Superhero, Tabletop role-playing game

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DoNoHarm.html 23 kB
Do No Harm Plaintext.pdf 91 kB

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